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Summary of command cards
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Summary of command cards

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Here you can learn about FGO battle system and command cards. We also explain how choose the cards properly, so that you can you this guide as a reference.

Summary of command cards eyecatch


Command Card Bonuses

First, lets find out what those bonuses are

Pick three cards of the same servant

If you line up three cards of the same servant, you get an extra attack by adding the fourth card as a bonus, which is called Brave chain.Normally they are not easy to line up, but the NP card in the combination can make things easier.

Pick three cards of the same color

If you pick three cards of the same color you get a bonus called Chain. Buster Cards gain additional damage excluding the NP. Arts Cards charge all the participating servants' NP gauge by 20%. Quick Cards drop 10 C. Stars required for Critical Damage.

Bonus of the 1st Card in Chain

Only the bonus of the 1st command card in the chain spreads on the whole chain, excluding NPs. Buster Cards grant additional damage, Arts Cards extra NP gain and more stars dropped for Quick Cards. 1st Card bonus takes its effect from the beginning of a Chain and lasts until the extra fourth attack.

Placing Card behind increases effect

Except for NP cards, a Command Card strengthens its own effect (Damage increase, NP gain or Star Gather Rate increase) if it is placed behind in the second or the third raw, for example

Command Card Tips and Tricks

How to switch between the targets

If you line up cards of the same servants back to back, this servant will continue attacking a target even if it is destroyed with the 1st card resulting into Overkill. To switch a target after its death you have to break the chain with a card of another servant.

Summary of command cards
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▲You can use low level servants for switching targets

Summary of command cards
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▲In this case, after the 1st target get killed with the first two cards and another is destroyed with the 2nd, the NP card also targets the next 3rd enemy.

Trick for making a chain

Each servants have its own combination of cards. Making chains become easier if you pick servants aiming to get as many of the same cards as you can. However, at least one “Buster”, “Arts” or “Quick” command card will be there anyway.

Card distribution is not completely random

Command cards are distributed every turn basing on a certain rule, not just randomly.Each of 5 or 15 cards of the three servants in the front row are drawn during the next 3 turns.

It is possible to predict the card for the next turn

By taking advantage of the fact that drawn cards are not repeated for the next three turns, you can predict which card you are going to get on the next turn. For example, if you exclude 10 cards that have already been shown in the first two turns from the whole 15 card package, you can tell for sure which cards are going to be on the 3rd turn.

Buster Attributes

Buster Cards Increase Damage

Busters do greater damage comparing to other cards

Buster cards help you gain much more damage comparing to other cards. In comparison to Arts, the amount of damage can be 1.5 times higher. Also Busters sometimes give you a small amount of C. Stars required for critical damage. NP gauge basically cannot be gained with Buster Cards at all.

ArtsMain damage comes from here
BusterDamage is 50% higher than Arts
QuickDamage is 20% lower than Arts

Gain Buster Bonus by placing Buster Card first

When you place a Buster card first damage of the other cards except NP will increase.The amount of damage usually increases by 24%~52% depending on the type or the position of command cards. Cards except Buster that are originally weak tend to increase damage more.

※The numbers in red are affected by 1st Buster Card bonus


Three Buster cards activate Buster Chain

If all three command cards in a chain are Buster cards Buster Chain is going to be activated. When Buster Chain is activated, the Buster and Extra cards will gain Buster bonus thus dealing increased damage to enemies.

Buster Brave Chain inflicts significantly more damage

If you use cards of the same color for Brave Chain, there is an extra damage bonus for Extra cards. As this bonus stacks with the first bonus, Buster Brave Chain is going to do much greater damage comparing to Brave Chains made with other cards.

※Compared to the 1st Arts card
※The numbers in red are affected by 1st Buster Card bonus
※Buster Chain Bonus does not count here

4th cardTotal damage of the 1st through 4th card
Extra in different colors200%
Extra in the same colors350%

Buster Card Summary

50% more damage comparing to Arts
・Damage increases if it's placed first
・Buster Brave Chain has significantly high damage
・Few C. Stars can be obtained, NP gauge is not charged

Arts Attributes

Arts gain NP a lot

With Arts you can gain NP easily

In FGO, NP is obtained per hit for each attack or for each time damage is done to you. Arts cards charge NP gauge per 1hit the most comparing to other cards.Each servant has the pre-set amount of NP that can obtained and it also varies depending on a class skill or enemy class.

TIPS: The amount of NP gained for attacks considering enemy modifier
The amount of gained NP may vary between 0.8~1.2 times taking Enemy class into consideration.
attacking Casters you gain 20% more:attacking Riders 10% more. So you gain NP faster then usual.
attacking Assassins you gain 10% less:attacking Berserkers you gain20% less. So, both slow you down.
Attacking some undead type enemies such as Skeleton or Ghosts usually chargers your NP gauge even faster, but it is not always the case.
Combining Critical and Overkill factors makes a big difference. You can even strengthen the effect even more with NP buff skills.

Placing Arts first increases NP Gain

You can gain NP faster when you place Arts Card first. The bonus is applied to every hit, servants who do more hits with Quick or Buster cards rather than Arts will be able to gain NP efficiently.

※Compared to the 1st Quick card
※The numbers in blue are affected by 1st Arts Card bonus
※Increase Arts Card effectiveness is not considered here

Limited only to the 4th card

Three Arts Cards activate Arts Chain

If all there cards are Arts cards Arts Chain is going to be activated. While the chain is activated, NP all servants who participate in the attack are going to gain 20% more NP.

According to the META the less Arts the higher performance

In the current META, if a servant has less Arts cards the more NP his is going to gain per 1 Arts. However, there is less opportunity to use servants who has only one Arts card and it is difficult to make Arts chain as well. To increase Arts effect alway try placing it third.

Arts Cards don't give you C. Stars

In general, C. Stars cannot be gathered with Arts cards. If you want to collect stars, you are going to need class skills such as “Presence Concealment”, CE, Overkill or C. Star Drop Rate buff.

Arts Card Summary

Help you gain more NP
・The amount of NP gained varies with Servant/Enemy class
・C. Stars usually don’t drop if Arts placed first
・Three cards at the same time activates Arts chain
・NP gain increases by 20% for acting servants

Quick Attributes

Collect Critical Stars easily with Quick Cards

Collect C. Stars easily with Quick Cards

Line up 3 Quick cards to efficiently gather C. Stars that are essential for Critical Damage. Star Drop Rate per hit will be increased. C. Star drop amount caused by the 1st Quick card in a raw equals to the number of hits. If it is placed 3rd, star drop rate will be doubled.

Critical Attacks double damage as well as they double NP Gain. Moreover they also increase C. star drop rate. So there are more benefits rather than just damage increase.

Multi functional although low damage

Quick has the lowest damage among other command cards. However, the good thing is that Quick Cards can help you with both the NP gauge and C. Stars. For the most part you might want to place Buster or Arts to the 1st position for damage or NP gain and after that go for Critical Damage.

Quick performance varies a lot with Servant

NP gain or Star Drop effectiveness of Quick Cards mostly depends on the number of hits. You either gain lots of NP almost gathering no stars or vice versa. Although there are servants that can earn both fairly well at the same time, but these are very rare.

Quick can be a disadvantage in some cases

Although it really depends on servants, there are servants that barely earn NP and C. Stars with Quick cards. According to the META, it's hard to play Quick cards in case they have less hits than Arts.

Can't really recommend to place it 1st

From the one side, the star Drop Rate increases for other cards except NPs if you place Quick card first. But from the other side, the increase is so miserable that you can barely notice it.

Three Quick cards activate Quick chain

Quick chain can be activated by using three Quick cards in one turn. Although you Quick bonus allows you go get a bunch of C. Stars, note that you cannot gain enough stars for huge Critical damage by only activating Quick Chain.

Servants that exist in the game for a long time cannot boast their Quick performance

Servants that were added to the game long time ago, when the game was just released usually have a small number of hits. Therefore the stars don’t drop that often, but there are still servants who have three Quick cards and can help increase NP gain and Star gather rate for Servants such as Sanson or Phantom.

Quick Card Summary

Easy to gain Critical stars
・Number of stars gained depends on the number of hits as well as probability
・Performance varies a lot from servant to servant
・20% less damage compared to Arts
・You usually have to focus on either gaining NP or Arts
・Using three cards at the same time activates Quick Chain
 You gain 10 Critical stars upon activation

NP Card Attributes

NP cards don’t receive any bonuses

Although NP cards do spread their 1st card bonus to the following cards, but they cannot benefit from bonuses of other cards. The magnification for damage and NP gain is just treated as if the card was placed first without any bonuses. Therefore it would almost always be a good choice to place it first.

Color Chains are still possible even with NP cards

NP Command Cards are also treated as Arts or Quick just like other normal command cards. So you can if servant's NP is Arts, you are also going to have more chances to activate Arts Chain. You can choose to place the Arts NP in the third place and make Arts chain while saving the NP for later for more efficient Arts performance.

Benefits of NP Chain are up to Servants

If you select two NP cards in a row, you are going to gain bonus called NP chain. The second NP or anything added after that will gain 100~200% NP Gauge causing OverCharge to take place. OverCharge effect also depends on the NP of a Servant.

How to read the effect of NP cards

NP effect [Lv.1〜5] show your NP level which can be raised by fusing identical servants together. If it says OverCharge that means it will increase is its OC effect. Otherwise it means that its OverCharge effect is fixed.

NP Strength
Fixed as there is no any indication
Special AttackDependent on NP level
Increase Special
Attack damage
Dependent on OC
ResultOC increases the NP Damage
if it is a target for Special Attack
OC does not affect NP damage unless
it is a target for Special Attack

Command Card Summary

Consider the Bonus when selecting a card

Select the first card to match your objective

Choose carefully the effect you want from the 1st card, since it's going to affect the following 2 cards. Remember Buster for damage, Arts for NP and Quick are, you know. And try placing NP cards first for better efficiency.

1st Card Bonus: Damage UP
increased damage, a few stars, no NP gain
1st Card Bonus:NP Gain UP
normal damage, no stars, gain a lot of NP
1st Card Bonus:C. Star Drop Rate UP
low damage, lots of stars, gain some NP

Note 1st Quick Card Bonus is somewhat miserable

Placing Quick command card 1st does not actually give you much and won't have that much of an impact on a battle. Buster or Arts should be selected to be placed 1st rather than Quick even if it is an NP card.

Same Color Chains are effective

They help you to efficiently increase damage and gain the NP

Form party the way you would have as many of the same color command cards as possible to make Color Chains more often, thus efficiently gaining more damage and the NP.

▲If there are 7 Arts cards in your Party you can 100% activate Arts Chan at least once during 3 turns. Thus, it's going to be easier to trigger the NP.

Combining chains increases the efficiency

For example if you selected three Buster cards with 1 servant, both Buster Chain and Brave Chain are going to take place simultaneously. Combining chains this way you can gain damage and obtain NP more efficiently.

Each Chain Summary

Buster Chain
【How to activate】
Select three B cards
【The effect】
Increased damage of B cards
(※Only for the turn when chain is activated)
Arts Chain
【How to activate】
Select three A cards
【The effect】
20% more NP gain for selected cards of servants
Quick Chain
【How to activate】
Select three Q cards
【The effect】
Obtain 10 C.Stars
Brave Chain
【How to activate】
Select three cards of the same servant
【The effect】
Extra Attack
Damage of the extra attack grows if a chain is of the same color
NP Chain
【How to activate】
Select more than two NP cards
【The effect】
Increased OverCharge effect

FGO(Fate/GrandOrder) Related Article

Beginner's Content
Way to RerollReroll Tier List
Summary of command cardsRecommended CE Lv Up
How to increase damageQP farming Guide
How to Lv up SkillsHow to Ascensions
Holy Grails GuideCrystallized Lores Guide
NP & OverCharge GuideHidden status Guide

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